I bought Splatoon a few days after it came out. I’ve been playing it every night since, barring one or two days. I’ve been trying to write about it for a week now. I’m in love with this game and its world and I can’t figure out how to articulate it.
To start, I love the world that this game is built around. The title screen when you load the game is an empty bedroom, presumably belonging to your Inkling character (I chose to play as a girl, of course), with a map of the room on the gamepad’s screen and spots of ink indicating you’ve gone out. Inkopolis is this bustling, lively place where player characters hang around. Music blasts across the hub area from speakers set up in front of the building, which serves as the game’s multiplayer lobby. It feels like Tokyoto from Jet Set Radio, or the way Shibuya was depicted in the World Ends With You, and I love that the music is actually a part of the world, that what you hear (some of it is known as “squidcore”) really is what everyone listens to in this particular inksplattering game culture. Continue reading SPLAT SPLAT SPLAT