Tag Archives: 2017 feels

Tales of Berseria

When I mentioned to Jennifer in passing that I missed Gamervescent [ed. note: prompting Jenn to suddenly decide “Hey let’s do Gamervescent again for the holiday season!] I was absolutely sincere, but I also didn’t take into consideration that I only played one game in all of 2017, besides solo rounds of You Don’t Know Jack (The Ride edition) and attempting Mass Effect: Andromeda and not liking it (I’ll need to retry this again sometime). I haven’t had energy to do much since restarting therapy—I’ve abandoned my wigs, my makeup collection grows and stays relatively untouched—but I did take three weeks out of my moping to play Tales of Berseria. The Tales Series has always been my favorite and Berseria looked exciting and promising with a story surrounding a female protagonist.

Meet Velvet, a small-town girl who rocks the long braid and messy bangs.

Berseria starts out like all Tales games: filled with hope and whimsy, meeting your main character and getting an introduction into their life. Velvet lives a quiet existence with her sick brother Laphi and their dead sister’s fiancee. They have humble beginnings and love each other very much. Velvet spends her time doting over her family and doing her damned best to please everyone around her. I started the game thinking it was beautiful visually, as most Tales games are, wondering what they had in mind for this sweet innocent girl, and also somewhat annoyed they had pigeonholed her into  a cooking, cleaning, caring stereotype. You know, until Arthur, her dead sister’s lover, decides to murder her baby brother Laphicet before her eyes, for the good of the people. Continue reading Tales of Berseria

DOOM DOOM DOOM

Last year I had a religious experience. Like a lot of Biblical encounters, it happened unexpectedly one night while minding my own business. I never thought such a thing would happen to me, but now here I am: I am in love with Doom after playing it for the first time last year.

Doom is definitely a hypermasculine power fantasy. The Marine you play as is ripped and vascular, his face grimacing at you from the bottom of the screen at all times. You shoot demons with an increasingly powerful array of guns, blowing them into bloody chunks while a soundtrack heavily influenced by thrash metal plays. On paper, it does sound like something I’d hate (except for that soundtrack), but I couldn’t have been more wrong about that, because it’s so…pure? Am I really wanting to use that word to describe this game? Yes. Doom is pure. Continue reading DOOM DOOM DOOM